1.1.1 Everyone who is authorized by MSI BEAT IT to administrate the competition based on its rules and regulations will be called an “admin”. A list of the current admins can be found here (Link to the list of admins).
1.1.2 Decisions made by admins are final and will not be changed.
1.2.1 By attending the competition players acknowledge without limitation to comply with the rules and regulations and with the decisions made by the admins.
1.2.2 Individual rule adjustments may be applied by the admins in correspondence with the teams and players.
1.2.3 Every player has to show the needed respect towards admins and other players. Insults and unfair or disrespectful behaviour towards anyone will not be tolerated and will be punished.
1.2.4 Every player must always have the newest version of steam and Dota 2 installed and has to check for updates in time before each match. Patching is not a valid reason to delay a match under normal circumstances.
1.2.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.
2. TEAMS AND PLAYERS
2.1 Participants & Teams
2.1.1 Everyone with a valid steam account is allowed to participate in the competition and will be called a “player”. A group of players will be called a »team«. In order for a team to be able to play they need to fulfill the minimum required amount of team members (5)
2.1.2 A team has to consist of at least five and at most ten players.
2.2.1 Standins may be used if they are not part of any other team competing in the MSI Beat IT Tournament. The team who is using a standin is obligated to inform an admin about the situation.
2.2.2 There’s a maximum of 2 standins per team per game.
2.2.3 Even with standins, the minimum requirement of 3 team members from the qualifications’ region stands. ( For EU Quals, if the members who can play is in EU and your team already has 2 team members outside the EU, the standin must be from EU)
3.1.1 If a team is not ready to start the match 20 minutes after the official starting time, the opponent team will receive a default win
3.1.2 If a team has a minimum of 4 players in the lobby 20 minutes after the official starting time, the game can start 4v5 in CAPTAINS MODE, and after the picks the game will me ramade ALL PICK MODE. If one team is still incomplete, the other team will receive a default win
3.2.1 The change of a matchtime is only possible under exceptional circumstances and has to be approved by an admin
4. HOSTING AND SETTINGS
3.1 Lobby hosting
3.1.1 Unless an admin interferes or both teams agree on the opposite, the team who is
shown first on the match page has to host the lobby. If it hasn’t hosted after 10 minutes, the second team has to do it.
3.1.2 Teams will find eachother by using IRC. The official channel is #MSIBeatIT
3.1.3 All games in the main qualifier will be hosted by the MSI Beat IT team.
3.2.1 Unless both teams agree differently there are no spectators allowed in the game. Members of the MSI Beat IT team (Broadcasters and Admins) are allowed.
3.2.2 Spectators are not allowed in matches hosted by admins or streamed by official casters.
3.2.2 Admins, and official MSI BEAT IT broadcasters have the right to spectate any game without an agreement of the teams.
3.2.3 A list with the officially approved MSI BEAT IT broadcasters is available here (link)
3.3 Server location
3.3.1 The default server location is defined in the rules of each tournament individually.
3.3.2 Other servers than the default one can be used, if both teams agree or if a admin
decides on it.
3.4 Sides & Drafting Order
3.4.1 The »first team« is the one stated on the left side on the match side. (Top side on the match in the brackets).
3.4.2 The sides and drafting order of games within a type of match not mentioned in the
following (e.g. best of five) are decided by a admin.
126.96.36.199 Best of one: The first team can either choose the side or the drafting order. The
second team gets can choose whichever is left.
188.8.131.52 Best of three: The first team can either chooses the side or
the drafting order. The second team gets can choose whichever is left. Every next game the order is swapped.)
3.5 Game Settings
SERVER LOCATION, PASSWORD and STARTING TEAM are set according to the rules above.
The remaining settings have to be:
GAME MODE: CAPTAINS MODE
SERIES TYPE: Defind by tournament stage
5. DURING THE MATCH
4.1 Picks & Bans
The hero pool always consists of all in Captains Mode available heroes and might therefore change several times during the competition.
4.2.1 A pause should be announced at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the teams must contact an admin who may force the continuation of the game.
4.2.2 Each team has the right to pause the game for a maximum of 10 minutes.
4.3 Disconnects & Reconnects
4.3.1 If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless a admin demands the opposite. The affected player is in this case still allowed to rejoin later on.
4.3.2 If a player disconnects and is unable to reconnect due to Dota/Steam bug, teams will disconnect, create another lobby and load the game in order to keep the reasonable expectancy of a game.
4.4.1 Every authorized spectator (according to 3.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.
4.4.2 All players are allowed to first person stream their own tournament games unless an official streamer is doing so. The delay of the stream has to be at 2 minutes.
4.4.3 Streamsniping is not allowed!
If any serious bugs occur, the game has to be paused immediately and the admins decides on how to continue. Abusing a bug is forbidden and will be punished.
4.6 Tools / Hacks
The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.
A game is finished when: an Ancient Fortress is destroyed, a team calls GG or the majority of a team leaves on purpose.
6. RULE VIOLATIONS AND PUNISHMENTS
5.1 Rule violations or ignoring an admin’s decision may result in a punishment. The type and amount of the punishments depends on the offense and is chosen by an admin.
5.2. Possible Team Punishments:
- Default Loss / Null Game
- Prize Money Reduction
- Temporary ban from the competition
- Permanent ban from the competition
- A ban from other MSI BEAT IT competitions
7. PLAYOFF FORMAT
The format of the open qualifiers are decided considering amount of teams.
The standard time of a round is 1 hour.
The format of the main qualifier will be played as a Double Elemination bracket with upper bracket being BO3 and lower bracket being BO1 until LB round 3
China – 2 open qualifier, 64 teams.2 qualify from the qualifier. 4 invited + 4 qualified to play double elimination bracket bo3 winner bracket bo1 loser bracket. Winner qualifies for LAN.
APAC – 1 open qualifier, 64 teams. 4 qualify from the qualifier.4 invited 4 qualified to play double elimination bracket bo3 winner bracket bo1 loser bracket. Winner qualifies for LAN.
EU x1 – 2 open qualifiers, 64 teams each. 1 qualify from each qualifier. 6 invited + 2 qualified to play double elimination bracket bo3 winner bracket bo1 loser brackt . Winner qualifies for LAN final
US x1 – 1 open qualifier, 3 qualify for main qualifier. Invited 5 teams + 3 qualified to double elimination bo 3 winner bracket bo1 loser brack, winner qualify
Middle East x1 – 64 teams qualifier, Top 4 qualiys for the Local Lan qualifie Fnatic to run this qualifierr.MSI will run local LAn qualifier. Winner gets to global finals