Attention all captains: Follow these guidelines to ensure you can establish communication with the tournament admins in the easiest form.

Tournament brackets will be filled up with the name of each team and their opponent and set into groups that will be marked for different admins to supervise the game on the given day of the match. Schedule and brackets will shared on designated pages.

Admins will contact the captains of each team to confirm attendance earlier on the day of the match, captains are expected to confirm their attendance for the game on that day, or lose the game considered as BYE.

Admin Responsibilities and privileges:

  • Admins will be required to spectate and maneuver the camera during the whole duration of the game
  • They will be monitoring all players and their set up making sure no banned weapons are being used.
  • Admins have the full right to give a warning to a team that is either exploiting any bugs or penalize players that are not abiding by the rules and guidelines of the tournament as per PLG and CWL standards.
  • Admins have the final say in any conflict during the match and will seek approval of the Master Admin to confirm their decision.
  • Admins will be available 45 minutes at least before the beginning of the first map to ensure everything is going according to the schedule
  • Admins have the full right to penalize a team that is late to their game.
  • Restarting a match will be given in cases that abide by the rules and the admin’s approval.
  • Admins will update game scores on the tournament brackets at the conclusion of the whole match.

Game Recording:

Admins will be recording your matches for highlight purposes which includes tournament updates and top plays of the week. It is also a huge plus to record your games individually as it will assist the tournament admins in selecting a League MVP on top of creating Top 5 weekly videos.

You can contact the admin of your game to ask how and where to send your recorded footage. Keep in mind, we will not be allowing any individual not playing the game to join the lobby to spectate except for the admins and whoever they permit from their side.

Game Guidelines:

Player Status (all players must adjust their settings below before playing a game)

All players have who appear during any Call of Duty World League must use the following settings to prevent players from joining.

Sharing Your Experience: Activities set to No One

* Trophies set to No One

Connecting with Friends: Friend Requests set to Friends of Friends

* Friends of Friends set to No One

* Search set to No One

* Players You May Know set to No One

Managing Your Friends List and Messages

* Friends set to No One

* Games set to No One

* Friend Requests set to No One

* Requests to Watch set to No One

* Messages set to Friends Only

Protecting Your Information

* Games set to No One

* Friends of Friends set to Close Friends of Close Friends

* Search set to No One

* Players You May Know set to No One

Side selection

10 minutes prior to the match (30 minutes for tournament broadcasts) a representative from each team has to appear in the chat method with the tournament administration to decide side choices on for Home/Away teams. Home team will have choice of side on S&D game modes. As each team will play each other twice in the course of a stage, whatever the team selects as a side for the first match will default to the other side when they play the second time.

In the event the match is not being played on a dedicated host, the team not hosting the map will get side pick.

Communication channels / software

Teams may use external software, such as Skype or teamspeak, on their PC for communication during any tournament match as long as they are still reachable for the administration at any point in time. Admins will provide their Skype information and will be available at all times for any calls and concerns. Admins will not be providing any teamspeak servers for players.

Master admin will have a private server designated for communication with the captains and will also be available on Skype.

Role of Referees

Referees are officials responsible for making judgments on every Match-related issue, question and situation which occurs before, during, and immediately following Match play. Their oversight includes, but is not limited to:

  • Checking the team’s lineup before a Match.
  • Checking and monitoring player peripherals and Match areas.
  • Announcing the beginning of the Match.
  • Ordering a restart of the Match.
  • Issuing penalties in response to rule violations during the Match.
  • Confirming the end of the Match and its results.

Matches played without a referee present will be deemed invalid.

Match process

Map & Side Selection

During best of 3

  • Coin toss will assign which of the team will be Team A or Team B.
  • Team A vetoes one Hardpoint Map.
  • Team B vetoes one Hardpoint Map. Team A chooses which remaining Hardpoint Map will be played Game 1. Team B chooses which sides they will be on for Game 1.
  • Team B vetoes one Search and Destroy Map.
  • Team A vetoes one Search and Destroy Map.
  • Team B chooses which remaining Search and Destroy Map will be played Game 2.
  • Team A chooses which side they will be start on for Game 2.
  • Team A vetoes one Capture the Flag Map.
  • Team B vetoes one Capture the Flag Map.
  • Remaining Map will be played Game 3.
  • Team A chooses which side they will start on for Game 3.

During Best of 5 

  • Coin toss will assign which of the team will be Team A or Team B.
  • Team A vetoes one Hardpoint Map.
  • Team B vetoes one Hardpoint Map. Team A chooses which remaining Hardpoint Map will be played Game 1. Team B chooses which sides they will be on for Game 1.
  • Team B chooses which remaining Hardpoint Map will be played Game 4. Team A chooses which side they will be on for Game 4. Team B vetoes one Search and Destroy Map.
  • Team A vetoes one Search and Destroy Map.
  • Team B chooses which remaining Search and Destroy Map will be played Game 2.
  • Team A chooses which side they will be start on for Game 2.
  • Team A chooses which remaining Search and Destroy Map will be played Game 5.
  • Team B choose which side they will be start on for Game 5. Team A vetoes one Capture the Flag Map.
  • Team B vetoes one Capture the Flag Map.
  • Remaining Map will be played Game 3.
  • Team A chooses which side they will start on for Map 3.

Map & Modes

Call of Duty WWII competitions with PLG will follow the same set of rules as the CWL handbook, and will consist of four gametypes to start. Players will compete in Hardpoint, Search & Destroy, Capture the Flag, and Gridiron. Game #3 will alternate between CTF and Gridiron each round. This will allow the community to test both gametypes.

3 gametypes are ideal for the community to provide enough map variety, while ensuring players can practice and master the game. Prior to the first official CWL Game Settings we will eliminate EITHER Capture the Flag or Gridiron from the map rotation.

The first version of the Map & Mode combinations is below. Players are encouraged to share their feedback, especially surrounding their preference of Gridiron vs Capture the Flag, Search and Destroy on USS Texas, and Capture the Flag on Ardennes Forest.

  • Hardpoint
    • Ardennes Forest
    • Gibraltar
    • London Docks
    • Saint Marie Du Mont
  • Search and Destroy
    • Ardennes Forest
    • Gibraltar
    • London Docks
    • Saint Marie Du Mont
    • USS Texas
  • Capture the Flag
    • Ardennes Forest
    • Flak Tower
    • London Docks
    • Saint Marie Du Mont
  • Gridiron
    • Flak Tower
    • London Docks
    • Saint Marie Du Mont

Game Mode Rules

Players must select “esports Modes”. The settings below will then be automatically applied.

Hardpoint

Game Rules

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Activation Delay: None
  • Location Order: Normal
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: 2.5 Seconds
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Capture the Flag

Game Rules

  • Time Limit: 10 Minutes
  • Capture Limit: Unlimited
  • Winning Conditions: Flag Captures
  • Auto Return Time: 30 Seconds
  • Pickup Time: None
  • Enemy Carrier: Delayed
  • Extra Time: 1 Minute
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: 5 Seconds
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Search and Destroy

Game Rules

  • Round Length: 1.5 Minutes
  • Score Limit: 6 Points
  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Disabled
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: 1 Life
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Gridiron

Game Rules

  • Time Limit: 10 Minutes
  • Score Limit: Unlimited
  • Ball Count: 1
  • Carrier Armor: Normal
  • Carry Score: 7
  • Throw Score: 3
  • Reset Time: 15 Seconds
  • CODCaster: Enabled

General Settings

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Change In-Game: Enabled
  • Spectating: Team Only
  • Spectating POV: First Person Only
  • Killcam: Enabled
  • Mini-Map: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled

Spawn Settings

  • Respawn Delay: 5 Seconds
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: None
  • Team Kill Penalty: None

Health and Damage

  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited
  • Teamkill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
  • Scorestreak Delay: 15 Seconds

Lobby Options

  • Join-In-Progress: Allowed
  • Intermission: Disabled

Disconnection

Disconnects that happen within the first 15 seconds of the game and no kills being made until that point will result in a restart of the match as soon as the player is back in the lobby.

* Hardpoint

In the case of a server crash or host drop, the Game will be restarted from the beginning of the map.

* Search and Destroy

In the case of a server crash or host drop, the Game will be restarted with the score of the Map before the crash. The restarted Game will end when one team’s total score hits 6.

* Capture the Flag

In the case of a server crash or host drop during the first half, the Game will be restarted from the beginning of the map.

In the case of a server crash or host drop during the second half, the Game will be restarted with the score of the second half, and only one half will be played.

* Gridiron

In the case of a server crash or host drop during the first half, the Game will be restarted from the beginning of the map.

In the case of a server crash or host drop during the second half, the Game will be restarted with the score of the second half, and only one half will be played.

Server crash

In case of a server crash / disconnect of the Call of Duty World League administration host, the match will be restarted in case of Hardpoint with the last score being added to the new score, or will be continued at the last given score for SND, CTF or Uplink.

Breaks between maps / Set up time

Between maps, there will be a 2-minute break for players to set up their classes and refresh for the next round. The match will then be continued automatically by the Call of Duty World League administration.

Substitution

Teams may choose to have their Substitute compete in the place of a Player from the Active Roster for Matches. Substitutes may start a Match or join a Match between Games. Substitutes may not join a Game in progress for any reason at any time.

Once a Game has started, Teams may not change Players for the remainder of the Game. Registered Substitutes may also compete at offline events. In the event that a Substitute is used at an offline event, he/she must be used for the entirety of the event unless in the case of an emergency situation.

Emergency Substitutes that are not registered to a Team may only be used in extreme cases as deemed by Administration.