Attention all captains: Follow these guidelines to ensure you can establish communication with the tournament admins in the easiest form.
Selected games will be streamed live on our Facebook page by the Master Admin with Live Commentary so make sure you follow the channel and share it with your team and supporters.
Tournament brackets will be filled up with the name of each team and their opponent and set into groups that will be marked for different admins to supervise the game on the given day of the match.
Each group of games will include 6 matches that will be taking place at the same time in the same day. Each game will be administrated by a separate admin so please make sure you know which game are you in that group and align with the designated admin.
Group A – Game 1 will be admined by the Master Admin
Group A – Game 2 will be admined by the Supervising Admin
Group A – Game 3 will be admined by Admin 1
Group A – Game 4 will be admined by Admin 2
Group A – Game 5 will be admined by Admin 3
Group A – Game 6 will be admined by Admin 4
The same goes for all other groups that will take place on other days. Admins will contact the captains of each team to confirm attendance earlier on the day of the match, captains are expected to confirm their attendance for the game on that day.
Admin Responsibilities and privileges:
- Admins will be required to spectate and maneuver the camera during the whole duration of the game
- They will be monitoring all players and their set up making sure no banned weapons are being used.
- Admins have the full right to give a warning to a team that is either exploiting any bugs or penalize players that are not abiding by the rules and guidelines of the tournament as per PLG and CWL standards.
- Admins have the final say in any conflict during the match and will seek approval of the Master Admin to confirm their decision.
- Admins will be available 45 minutes at least before the beginning of the first map to ensure everything is going according to the schedule
- Admins have the full right to penalize a team that is late to their game.
- Restarting a match will be given in cases that abide by the rules and the admin’s approval.
- Admins will update game scores on the tournament brackets at the conclusion of the whole match.
Admins will be recording your matches for highlight purposes which includes tournament updates and top plays of the week. It is also a huge plus to record your games individually as it will assist the tournament admins in selecting a League MVP which has a cash prize of $1000!
You can contact the admin of your game to ask how and where to send your recorded footage. Keep in mind, we will not be allowing any individual not playing the game to join the lobby to spectate except for the admins and whoever they permit from their side.
Admin details and information (all captains need to add these admins to their PSN and Skype friends list to establish communication on the day of the game)
|Master Admin||Hakim Abu Nahel||PapaBrok3n||Arabic/English||Abunahel21|
|Supervising Admin||Cris Mathew Tharakan||CrisCrossX||English||Casanovax90|
|Admin 1||Charles Mathew Tharakan||Eleventeen11teen||English||jikkumon97|
|Admin 2||Mehul Dhakan||mehul002||English||manofsteel.1|
|Admin 3||Aakash Jaggi||Static21K||English||aakash_jaggi|
|Admin 4||Sher Mohamed Ayub Baluch||Black-falcon_333||English||sherbalushi|
Player Status (all players must adjust their settings below before playing a game)
All players have who appear during any Call of Duty World League must use the following settings to prevent players from joining.
Sharing Your Experience: Activities set to No One
* Trophies set to No One
Connecting with Friends: Friend Requests set to Friends of Friends
* Friends of Friends set to No One
* Search set to No One
* Players You May Know set to No One
Managing Your Friends List and Messages
* Friends set to No One
* Games set to No One
* Friend Requests set to No One
* Requests to Watch set to No One
* Messages set to Friends Only
Protecting Your Information
* Games set to No One
* Friends of Friends set to Close Friends of Close Friends
* Search set to No One
* Players You May Know set to No One
10 minutes prior to the match (30 minutes for Call of Duty World League broadcasts) a representative from each team has to appear in the chat method with the Call of Duty World League administration to decide side choices on for Home/Away teams. Home team will have choice of side on S&D game modes. As each team will play each other twice in the course of a stage, whatever the team selects as a side for the first match will default to the other side when they play the second time.
In the event the match is not being played on a dedicated host, the team not hosting the map will get side pick.
Communication channels / software
Teams may use external software, such as Skype or teamspeak, on their PC for communication during any Call of Duty World League Middle East match as long as they are still reachable for the Call of Duty World League Middle East administration at any point in time. Admins will provide their Skype information and will be available at all times for any calls and concerns. Admins will not be providing any teamspeak servers for players.
Master admin will have a private server designated for communication with the captains and will also be available on Skype.
Call of Duty World League Middle East online matches are always best of 5 (BO5) series which means a team has to win 3 (three) out of the 5 (five) rounds to secure the win. A round is defined as the combination of a map + game mode.
|Round of 64 Teams||Round of 32 Teams||Round of 16 teams||Round of 8 teams|
|Game 1||HP – Evac||HP – Breach||HP – Stronghold||HP – Fringe|
|Game 2||S&D – Stronghold||S&D – Fringe||S&D – Infection||S&D – Breach|
|Game 3||UL – Fringe||UL – Evac||UL – Breach||UL – Infection|
|Game 4||CTF – Breach||CTF – Stronghold||CTF – Fringe||CTF – Evac|
|Game 5||S&D – Redwood||S&D – Redwood||S&D – Evac||S&D – Hunted|
Offline Matches – Regional Finals
Call of Duty World League Middle East offline/Live matches are always best of 5 series which means a team has to win 3 (three) out of the 5 (five) rounds to secure the win. A round is defined as the combination of a map + game mode.
|Game Types & Maps Rotation|
|Group Stages||Semifinals – Final 4||Finals and Silver/Bronze Match|
|Team 1 vs Team 2, Team 3 vs Team 4||Team 1 vs Team 3, Team 2 vs Team 4||Team 1 vs Team 4, Team 2 vs Team 3||Tiebreakers|
|Game 1||HP – Stronghold||HP – Evac||HP – Fringe||S&D – Fringe||HP – Evac||HP – Fringe|
|Game 2||S&D – Redwood||S&D – Fringe||S&D – Infection||S&D – Breach||S&D – Breach||S&D – Stronghold|
|Game 3||UL – Evac||UL – Infection||UL – Breach||S&D – Infection||UL – Fringe||UL – Evac|
|Game 4||CTF – Fringe||CTF – Breach||CTF – Stronghold||S&D – Redwood||CTF – Stronghold||CTF – Breach|
|Game 5||S&D – Breach||S&D – Stronghold||S&D – Hunted||S&D – Stronghold||S&D – Infection||S&D – Redwood|
|Game 6||S&D – Hunted|
|Game 7||S&D – Evac|
Ranking & Tiebreakers
Group Play Ranking (1st-4th) will be determined using each Team’s Record of Matches won and lost.
Group Play Standings ties will be broken using Head to Head Match Winning Percentage (Group Play Matches Won vs. Tied Teams / Group Play Matches Played vs. Tied Teams).
If Head to Head Match Winning Percentage can’t break a tie, Head to Head Gaming Winner Percentage (Group Play Games Won vs. Ties Teams / Group Play Games Played vs. Tied Teams) will be used to break the tie.
If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Group Play Games Won / Group Play Games Played) will be used to break the tie.
The higher number will win all of the aforementioned tiebreakers.
If the aforementioned Tiebreakers can’t break a tie for 3rd place, the tie will be broken by Group Play Seed with the higher seed winning the Tiebreaker. The highest seed is 1.
If the aforementioned Tiebreakers can’t break a tie for 1st place or 2nd place, the tied Teams will be scheduled to play a Best of 1 Game Round Robin tiebreaker. The Tiebreaker Game Mode will be Search and Destroy. For the Map, see the maps in rounds above in Rounds. After each Team has played all other tied Teams in the Tiebreaker Game Type, their records of Games Won and Games Lost will be used to break the tie. If there is still a tie that can’t be broken by the aforementioned tiebreakers, an additional Best of 1 Game Round Robin Tiebreaker(s) will be played until the tie can be broken.
If there is a tie involving more than two teams and a Tiebreaker resolved the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with the Head to Head Match Winning Percentage Tiebreaker.
The game modes for the Call of Duty World League are Search and Destroy (SND), Hardpoint (HP), Capture the Flag (CTF) and Uplink (UL). For the exact settings, please check the bottom of this page for more complete game rules in Full Game Rules. Any Game Rules changes are subject to change at the discretion of the Call of Duty World League officials. Any changes will be communicated to all participating teams when/if they occur.
Disconnects that happen within the first 15 seconds of the game and no kills being made until that point will result in a restart of the match as soon as the player is back in the lobby.
If a player disconnects after the first kill or the first 15 seconds of the Hardpoint game, the match will be continued until the end, however, the player is allowed to re-join as soon as he is back. It is not allowed to invite a substitute player.
* Search and Destroy
In case a player disconnects during a Search and Destroy round, the round has to be finished and the game paused afterwards until the player is back in the lobby. The time frame of re-joining is limited to 5 minutes after the game was paused. The match then continues with the given score (and score streaks, if applicable).
* Capture the Flag
If a player disconnects after the first kill or the first 15 seconds of the Capture the Flag game, the match will be continued until the end, however, the player is allowed to re-join as soon as he is back. It is not allowed to invite a substitute player.
If a player disconnects after the first kill or the first 15 seconds of the Uplink game, the match will be continued until the end, however, the player is allowed to re-join as soon as he is back. It is not allowed to invite a substitute player.
In case of a server crash / disconnect of the Call of Duty World League administration host, the match will be restarted in case of Hardpoint with the last score being added to the new score, or will be continued at the last given score for SND, CTF or Uplink.
Breaks between maps / Set up time
Between maps, there will be a 2-minute break for players to set up their classes and refresh for the next round. The match will then be continued automatically by the Call of Duty World League administration.
Teams may choose to have their Substitute compete in the place of a Player from the Active Roster for CWLPD Matches. Substitutes may start a Match or join a Match between
Games. Substitutes may not join a Game in progress for any reason at any time.
Once a Game has started, Teams may not change Players for the remainder of the Game. Registered Substitutes may also compete at offline events. In the event that a Substitute is used at an offline event, he/she must be used for the entirety of the event unless in the case of an emergency situation.
Emergency Substitutes that are not registered to a Team may only be used in extreme cases as deemed by Administration.
Full Game Rules
Health and Damage
Game Mode Settings and Maps
Capture the Flag (CTF) ● Hardpoint (HP) ● Search and Destroy (SND) ● Uplink (UL)
Hardpoint Win Condition
Capture the Flag Win Condition
Capture the Flag Advanced
Search and Destroy Win Condition
Search and Destroy Advanced
Uplink Win Condition
ANY ITEM NOT LISTED BELOW IS ALLOWED TO BE USED IN THIS COMPETITION. USE OF ANY OF THE RESTRICTED ITEMS BELOW ARE SUBJECT TO THE PENALTIES AND BAN FROM TOURNAMENT OR LEAGUE
All players are required to use the Professional skin on Head and Body for all Specialists used during the Competition.